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	<title>WoW is Broken &#187; raidsuck</title>
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	<link>http://www.wowisbroken.com</link>
	<description>Every game has flaws. WoW has lots. I blog about them.</description>
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		<title>Don&#8217;t Have 24 Friends? Wait Half a Year</title>
		<link>http://www.wowisbroken.com/2009/06/dont-have-24-friends-wait-half-a-year/</link>
		<comments>http://www.wowisbroken.com/2009/06/dont-have-24-friends-wait-half-a-year/#comments</comments>
		<pubDate>Fri, 12 Jun 2009 16:00:05 +0000</pubDate>
		<dc:creator>Seditia</dc:creator>
				<category><![CDATA[Broken Bits]]></category>
		<category><![CDATA[boring]]></category>
		<category><![CDATA[loot]]></category>
		<category><![CDATA[raidsuck]]></category>

		<guid isPermaLink="false">http://www.wowisbroken.com/?p=16</guid>
		<description><![CDATA[Emblem loot is a nice way of guaranteeing players a payoff for their effort, should luck not run their way. Here&#8217;s how the system goes now: 25 Ulduar: Emblems of Conquest 10 Ulduar &#38; 25 Naxx: Emblems of Valor 10 Naxx &#38; Heroics: Emblems of Heroism What this implies: Next major raid content patch will [...]]]></description>
			<content:encoded><![CDATA[<p>Emblem loot is a nice way of guaranteeing players a payoff for their effort, should luck not run their way. Here&#8217;s how the system goes now:</p>
<p>25 Ulduar: Emblems of Conquest<br />
10 Ulduar &amp; 25 Naxx: Emblems of Valor<br />
10 Naxx &amp; Heroics: Emblems of Heroism</p>
<p>What this implies: Next major raid content patch will drop Conquests in the 10-man and something new in the 25&#8242;s. Don&#8217;t have enough people to run a 25? Your options are either a) abandon your friends in favor of an impersonal &#8220;pro&#8221; raiding guild, or b) wait half a year for the next raid patch so you can get your hands on that next set of emblems.</p>
<p>Adding insult to injury, you can convert emblems downward, (Conquest -&gt; Valor -&gt; Heroism) but not upward. Cutting off folks from these rewards ultimately just sours the game for them and shows preferential treatment toward raiding.</p>
<h3>A Solution: Make the Exchange Work Both Ways</h3>
<p>You can already convert Conquest to Valor and Valor to Heroism on a 1-to-1 basis. What could be the harm in allowing the reverse with a steeper price tag? Say, 5 to 1? Let&#8217;s examine the prices that&#8217;s result from this.</p>
<p><a title="T8.5 token at wowhead.com" href="http://www.wowhead.com/?item=45634" target="_blank">Breastplate of the Wayward Vanquisher</a> (T 8.5 chest)<br />
Cost: <strong>58</strong> Emblems of Conquest</p>
<p>For a <strong>5:1</strong> upward exchange rate, that&#8217;d be <strong>290 Emblems of Valor</strong>. That might even be <em>a bit too much</em>. Let&#8217;s make it <strong>3:1</strong>, or <strong>174 Emblems of Valor</strong>. Woould it be worth making a lot of 10-man raiders happy at the cost of a few 25-man raiders getting a little bit less exclusive content? It&#8217;s not like they&#8217;d be losing all the dropped content, and it&#8217;d even give &#8216;em a good reason to do that old content. 174 is pretty steep, but those that feel stunted by that 25-man barrier would probably be glad for the opportunity.</p>
<p>It&#8217;s easy to implement (2 item entries in a couple vendors &#8211; that&#8217;s like, what, 30 seconds of work?), and potentially makes a lot more people happy than it angers. It should result in more heroic runs, and more low-end raiding. That&#8217;s a good solution in my book.</p>
<p>I realize a lot of these solutions are obvious, probably even implemented elsewhere (as I&#8217;ve been informed), but it just baffles me that they aren&#8217;t implemented in an MMO with such vast resources as WoW&#8217;s.</p>
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