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	<title>WoW is Broken &#187; not fun</title>
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	<link>http://www.wowisbroken.com</link>
	<description>Every game has flaws. WoW has lots. I blog about them.</description>
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		<title>Seriously? 35 Stacks of Five Eyeballs?</title>
		<link>http://www.wowisbroken.com/2009/06/seriously-35-stacks-of-five-eyeballs/</link>
		<comments>http://www.wowisbroken.com/2009/06/seriously-35-stacks-of-five-eyeballs/#comments</comments>
		<pubDate>Mon, 08 Jun 2009 16:00:50 +0000</pubDate>
		<dc:creator>Seditia</dc:creator>
				<category><![CDATA[Broken Bits]]></category>
		<category><![CDATA[not fun]]></category>

		<guid isPermaLink="false">http://www.wowisbroken.com/?p=10</guid>
		<description><![CDATA[Inventory management is something I could do with less of. I don&#8217;t always want to play Tetris with my bags, trying to be sure there&#8217;s somewhere for the next item to fall into. I&#8217;m pretty sure nobody in their right mind considers this fun. Sure, spatial management is a game in the clinical sense, but [...]]]></description>
			<content:encoded><![CDATA[<p>Inventory management is something I could do with less of. I don&#8217;t always want to play Tetris with my bags, trying to be sure there&#8217;s somewhere for the next item to fall into. I&#8217;m pretty sure nobody in their right mind considers this fun. Sure, spatial management is a game in the clinical sense, but it&#8217;s not fun, and not something the game needs to teach us unless we&#8217;re around 3 years old. In a game that encourages farming (Eternals, anyone? <em>Leather?</em> <em><strong>Ore?</strong></em>), why the hell does vendor trash only stack to 5/10/20? Is there really a benefit to not just stacking these indefinitely, or at least in considerably larger stacks? Is it a memory thing, where you only want to spare 4 bits for a stack of 10?</p>
<p>If a creature drops 3 kinds of trash loot, I should have 3 stacks of trash loot after an hour of farming. I should <strong>not</strong> have <em>35</em> stacks and an unwanted trip to go vendor it all, just so I can go fill my packs with vendor trash <em>again</em> to get a few more items.</p>
<p>Warlocks know this pain all to well, in a much more acute form: <strong>Soul shards</strong>. They already have a unique tag, limiting the number you can have at once, yet they still don&#8217;t stack. Hunters can stack arrows up to 1000, but soul shards? One to a slot. I could understand this if the shards had some unique properties: &#8220;Contains Soul of PVPBob, a Warrior&#8221; would be pretty cool, particularly if you could use that to influence the spells that consume the shard.</p>
<p>No such luck. Your pack is full of a bunch of little pink crystals, each one the same as the last.</p>
<h3>A Solution: New Stacking Rules</h3>
<p>If it stacks, it should really stack. None of this 5/10/20 junk. Set a standard stack maximum of 250, and let the Unique tag take care of any special cases. This should free up your pack for loot you actually want, like magic items.</p>
<p><em>&#8220;But, Seditia,&#8221;</em> you say, <em>&#8220;Wouldn&#8217;t people <strong>stop buying larger bags</strong>?&#8221;</em></p>
<p><strong>Probably not. </strong>With dual spec added, some folks need to carry 2, maybe even 3 armor sets. Then there&#8217;s quest items, a few hundred kinds of crafting ingredients, and flavor items. I don&#8217;t know about you, but my priest doesn&#8217;t go anywhere without her <a title="Search &quot;Bloodsail&quot; at Wowhead.com" href="http://www.wowhead.com/?search=Bloodsail" target="_blank">Bloodsail Pirate outfit</a> (complete with <a title="Lapidis Tankard of Tidesippe" href="http://www.wowhead.com/?item=4696" target="_blank">dual</a> <a title="Hurley's Tankard" href="http://www.wowhead.com/?item=18044" target="_blank">tankards</a>, and <a title="Mmmm red is the new white" href="http://www.wowhead.com/?item=5202" target="_blank">Corsair&#8217;s Overshirt</a> &#8217;cause red is superior to white).</p>
<p>Freeing up inventory slots means freeing up space so the player can <strong>have more fun</strong> with it.</p>
<p>Because, as much as it wants to be, inventory management will never be Tetris.</p>
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