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	<title>WoW is Broken &#187; exclusive content</title>
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	<description>Every game has flaws. WoW has lots. I blog about them.</description>
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		<title>(under)Achievements</title>
		<link>http://www.wowisbroken.com/2009/06/underachievements/</link>
		<comments>http://www.wowisbroken.com/2009/06/underachievements/#comments</comments>
		<pubDate>Wed, 17 Jun 2009 04:01:53 +0000</pubDate>
		<dc:creator>Seditia</dc:creator>
				<category><![CDATA[Broken Bits]]></category>
		<category><![CDATA[advancement]]></category>
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		<guid isPermaLink="false">http://www.wowisbroken.com/?p=19</guid>
		<description><![CDATA[The achievement system in WoW is pretty cool: A light show and grats from guildmates/bystanders, and sometimes a title/item. The problem is, the rewards are rarely of any value beyond aesthetics (mounts aside). In a game where your only choice for advancement is to work your ass off for minor item upgrades, I think there&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p>The achievement system in WoW is pretty cool: A light show and grats from guildmates/bystanders, and sometimes a title/item. The problem is, the rewards are rarely of any value beyond aesthetics (mounts aside). In a game where your only choice for advancement is to work your ass off for minor item upgrades, I think there&#8217;s a lot of room for improvement in the achievements system. There&#8217;s really no reason that the rewards from achieving something to be so useless/ineffective.</p>
<h3>A Solution: Cooler achievements, Cooler loot</h3>
<p>Yeah, this one&#8217;s pretty obvious. If the problem is lack of rewards that affect your character, add rewards that do so.</p>
<p><strong>Learn new abilities.</strong> For example, take the trinket for teleporting to respective sides in Alterac Valley. Maybe after so many kills/wins/losses you&#8217;ll gain the achievement &#8220;Don&#8217;t tell me where to go!&#8221; with a new skill in your general tab &#8220;Teleport: [Dun Baldar/Frostwolf Keep].&#8221; Another example might be a passive skill to add 1% to some gathering proc rate. Maybe killing bosses will give additional hate rating on a diminishing return basis: 10=5hr, 25=10hr, 50=15hr, 100=20hr, etc. Of course, you&#8217;d have to scale that by level, but it&#8217;s a solid example &#8211; call it &#8220;Not you again!&#8221;</p>
<p><strong>Loot quest items in the mail.</strong> I&#8217;m not too hot for this idea &#8211; I&#8217;d rather see characters advance by ways other than loot &#8211; but it&#8217;s still a valid solution. Gaining certain achievements should send you a quest item that you could turn in somewhere to claim a reward. Maybe if you pickpocket 1000 items, you&#8217;ll get mail from Ravenholdt (another rant entirely) with a quest item that you can turn in for some cool gloves with a property to increase pickpocketing range (like the glyph). Get creative with it.</p>
<p><strong>Access to secrets.</strong> Maybe there&#8217;s a secret room in Dalaran for people who&#8217;ve completed every heroic dungeon, a room where they sell discounted Emblem of Heroism items (like 10% discount). Maybe completing all the lore-related quests would grant you access to a library with all of the game&#8217;s books &#8211; nothing you can&#8217;t do anyway with legwork, but all in one place. Little secret locations /exclusive content that anyone can get to with a bit of work, but make you feel like the achievement was really worth the effort.</p>
<p>I&#8217;m sure that all the Blizzard folks can think of even more enjoyable rewards if they can get over the &#8220;achievement rewards should not affect gameplay&#8221; nonsense they seem to have in the rulebook. You can always disable the bonuses in arena if the character advancements are a threat to the (laughable) PVP balance.</p>
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