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	<title>WoW is Broken &#187; aesthetic</title>
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	<link>http://www.wowisbroken.com</link>
	<description>Every game has flaws. WoW has lots. I blog about them.</description>
	<lastBuildDate>Wed, 08 Jul 2009 21:30:50 +0000</lastBuildDate>
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		<title>(under)Achievements</title>
		<link>http://www.wowisbroken.com/2009/06/underachievements/</link>
		<comments>http://www.wowisbroken.com/2009/06/underachievements/#comments</comments>
		<pubDate>Wed, 17 Jun 2009 04:01:53 +0000</pubDate>
		<dc:creator>Seditia</dc:creator>
				<category><![CDATA[Broken Bits]]></category>
		<category><![CDATA[advancement]]></category>
		<category><![CDATA[aesthetic]]></category>
		<category><![CDATA[exclusive content]]></category>
		<category><![CDATA[loot]]></category>
		<category><![CDATA[systems]]></category>

		<guid isPermaLink="false">http://www.wowisbroken.com/?p=19</guid>
		<description><![CDATA[The achievement system in WoW is pretty cool: A light show and grats from guildmates/bystanders, and sometimes a title/item. The problem is, the rewards are rarely of any value beyond aesthetics (mounts aside). In a game where your only choice for advancement is to work your ass off for minor item upgrades, I think there&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p>The achievement system in WoW is pretty cool: A light show and grats from guildmates/bystanders, and sometimes a title/item. The problem is, the rewards are rarely of any value beyond aesthetics (mounts aside). In a game where your only choice for advancement is to work your ass off for minor item upgrades, I think there&#8217;s a lot of room for improvement in the achievements system. There&#8217;s really no reason that the rewards from achieving something to be so useless/ineffective.</p>
<h3>A Solution: Cooler achievements, Cooler loot</h3>
<p>Yeah, this one&#8217;s pretty obvious. If the problem is lack of rewards that affect your character, add rewards that do so.</p>
<p><strong>Learn new abilities.</strong> For example, take the trinket for teleporting to respective sides in Alterac Valley. Maybe after so many kills/wins/losses you&#8217;ll gain the achievement &#8220;Don&#8217;t tell me where to go!&#8221; with a new skill in your general tab &#8220;Teleport: [Dun Baldar/Frostwolf Keep].&#8221; Another example might be a passive skill to add 1% to some gathering proc rate. Maybe killing bosses will give additional hate rating on a diminishing return basis: 10=5hr, 25=10hr, 50=15hr, 100=20hr, etc. Of course, you&#8217;d have to scale that by level, but it&#8217;s a solid example &#8211; call it &#8220;Not you again!&#8221;</p>
<p><strong>Loot quest items in the mail.</strong> I&#8217;m not too hot for this idea &#8211; I&#8217;d rather see characters advance by ways other than loot &#8211; but it&#8217;s still a valid solution. Gaining certain achievements should send you a quest item that you could turn in somewhere to claim a reward. Maybe if you pickpocket 1000 items, you&#8217;ll get mail from Ravenholdt (another rant entirely) with a quest item that you can turn in for some cool gloves with a property to increase pickpocketing range (like the glyph). Get creative with it.</p>
<p><strong>Access to secrets.</strong> Maybe there&#8217;s a secret room in Dalaran for people who&#8217;ve completed every heroic dungeon, a room where they sell discounted Emblem of Heroism items (like 10% discount). Maybe completing all the lore-related quests would grant you access to a library with all of the game&#8217;s books &#8211; nothing you can&#8217;t do anyway with legwork, but all in one place. Little secret locations /exclusive content that anyone can get to with a bit of work, but make you feel like the achievement was really worth the effort.</p>
<p>I&#8217;m sure that all the Blizzard folks can think of even more enjoyable rewards if they can get over the &#8220;achievement rewards should not affect gameplay&#8221; nonsense they seem to have in the rulebook. You can always disable the bonuses in arena if the character advancements are a threat to the (laughable) PVP balance.</p>
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		<title>The Clown Suit Predicament</title>
		<link>http://www.wowisbroken.com/2009/06/the-clown-suit-predicament/</link>
		<comments>http://www.wowisbroken.com/2009/06/the-clown-suit-predicament/#comments</comments>
		<pubDate>Fri, 05 Jun 2009 20:49:10 +0000</pubDate>
		<dc:creator>Seditia</dc:creator>
				<category><![CDATA[Broken Bits]]></category>
		<category><![CDATA[aesthetic]]></category>
		<category><![CDATA[armor]]></category>
		<category><![CDATA[ugly]]></category>

		<guid isPermaLink="false">http://www.wowisbroken.com/?p=6</guid>
		<description><![CDATA[There is a lot of really awesome armor in World of Warcraft. There&#8217;s also a lot of really ugly armor. In the endgame, you can really only pick stuff that advances your character, which often necessitates a very ugly character. You want to wear that platemail bikini? Too bad, you&#8217;re wearing the funny pants with [...]]]></description>
			<content:encoded><![CDATA[<p>There is a lot of really awesome armor in World of Warcraft. There&#8217;s also a lot of <strong>really ugly</strong> armor. In the endgame, you can really only pick stuff that advances your character, which often necessitates a very ugly character. You want to wear that platemail bikini? Too bad, you&#8217;re wearing the funny pants with the screaming faces on &#8216;em. Armor doesn&#8217;t match? Not a lot you can do.</p>
<p>Then there&#8217;s pieces you just wish were something—<strong>ANYTHING</strong>—else. As I primarily play a rogue, the most relevant example is the <a title="Valorous Terrorblade Helmet at wowhead.com" href="http://www.wowhead.com/?item=45398">Terrorblade Helmet</a>. I saw this item and was immediately baffled, and shortly thereafter progressed to horrified. The same butt-ugly model is used for the lore-related <a title="Garona's Guise at wowhead.com" href="http://www.wowhead.com/?item=45523">Garona&#8217;s Guise</a>, which just makes my inner rogue weep. <a href="http://www.wowhead.com/?item=44306#screenshots:id=108665" target="_blank">Other</a> <a title="OH GOD THE HAIR" href="http://www.wowhead.com/?item=13383#screenshots" target="_blank">examples</a> <a href="http://www.peterdorsi.com/wp-content/uploads/2006/05/paladin.jpg" target="_blank">are</a> <a title="Devilsaur!" href="http://common.allakhazam.com/images/4/8/4879a3c480a035a5f0ad00420cd75c5b.png" target="_blank">very</a> <a href="http://www.wowhead.com/?item=46175#screenshots:id=127897" target="_blank">easy</a> <a href="http://www.wowhead.com/?item=40461#screenshots:id=131776" target="_blank">to</a> <a href="http://www.wowhead.com/?item=31037#screenshots:id=30073" target="_blank">find</a>.</p>
<p>C&#8217;mon guys, I know you&#8217;re aware of the &#8220;don&#8217;t show helmet&#8221; option, but why on earth would you make it mandatory?</p>
<p>To be fair, taste obviously varies from person to person. There are most likely people out there that actually want to wear a screaming bald zombie head as a helmet. For those that don&#8217;t, they&#8217;re screwed.</p>
<h3>A Solution: the Illusionist NPC</h3>
<p>Here&#8217;s a solution: Create an NPC or skill that will bring up an interface with 2 slots: the Target item, and the Source item. Pay a hefty sum (say, 500 gold) to copy the model and skin of the source item to the target item. Reverting to the original look is free.</p>
<p>All of the sudden you&#8217;ve got a very attractive gold sink, and players can look however they want. I can stop wearing this <a href="http://www.wowhead.com/?item=44409#screenshots:id=105971" target="_blank">flaming piece of junk</a> in favor of, say, <a href="http://www.wowhead.com/?item=22005#screenshots:id=64464" target="_blank">something a little more fashionable</a> &#8211; assuming I have the original item to throw in the Source slot.</p>
<p>I&#8217;d be first in line to cough up a few grand to make my outfit look the way I want it to.</p>
<p>And <a title="BigBlueDress" href="http://www.youtube.com/watch?v=vqO7zEWu0W0" target="_blank">this guy wouldn&#8217;t have to wear a dress</a>.</p>
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