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	<title>WoW is Broken &#187; Seditia</title>
	<atom:link href="http://www.wowisbroken.com/author/admin/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.wowisbroken.com</link>
	<description>Every game has flaws. WoW has lots. I blog about them.</description>
	<lastBuildDate>Wed, 08 Jul 2009 21:30:50 +0000</lastBuildDate>
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		<title>(under)Achievements</title>
		<link>http://www.wowisbroken.com/2009/06/underachievements/</link>
		<comments>http://www.wowisbroken.com/2009/06/underachievements/#comments</comments>
		<pubDate>Wed, 17 Jun 2009 04:01:53 +0000</pubDate>
		<dc:creator>Seditia</dc:creator>
				<category><![CDATA[Broken Bits]]></category>
		<category><![CDATA[advancement]]></category>
		<category><![CDATA[aesthetic]]></category>
		<category><![CDATA[exclusive content]]></category>
		<category><![CDATA[loot]]></category>
		<category><![CDATA[systems]]></category>

		<guid isPermaLink="false">http://www.wowisbroken.com/?p=19</guid>
		<description><![CDATA[The achievement system in WoW is pretty cool: A light show and grats from guildmates/bystanders, and sometimes a title/item. The problem is, the rewards are rarely of any value beyond aesthetics (mounts aside). In a game where your only choice for advancement is to work your ass off for minor item upgrades, I think there&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p>The achievement system in WoW is pretty cool: A light show and grats from guildmates/bystanders, and sometimes a title/item. The problem is, the rewards are rarely of any value beyond aesthetics (mounts aside). In a game where your only choice for advancement is to work your ass off for minor item upgrades, I think there&#8217;s a lot of room for improvement in the achievements system. There&#8217;s really no reason that the rewards from achieving something to be so useless/ineffective.</p>
<h3>A Solution: Cooler achievements, Cooler loot</h3>
<p>Yeah, this one&#8217;s pretty obvious. If the problem is lack of rewards that affect your character, add rewards that do so.</p>
<p><strong>Learn new abilities.</strong> For example, take the trinket for teleporting to respective sides in Alterac Valley. Maybe after so many kills/wins/losses you&#8217;ll gain the achievement &#8220;Don&#8217;t tell me where to go!&#8221; with a new skill in your general tab &#8220;Teleport: [Dun Baldar/Frostwolf Keep].&#8221; Another example might be a passive skill to add 1% to some gathering proc rate. Maybe killing bosses will give additional hate rating on a diminishing return basis: 10=5hr, 25=10hr, 50=15hr, 100=20hr, etc. Of course, you&#8217;d have to scale that by level, but it&#8217;s a solid example &#8211; call it &#8220;Not you again!&#8221;</p>
<p><strong>Loot quest items in the mail.</strong> I&#8217;m not too hot for this idea &#8211; I&#8217;d rather see characters advance by ways other than loot &#8211; but it&#8217;s still a valid solution. Gaining certain achievements should send you a quest item that you could turn in somewhere to claim a reward. Maybe if you pickpocket 1000 items, you&#8217;ll get mail from Ravenholdt (another rant entirely) with a quest item that you can turn in for some cool gloves with a property to increase pickpocketing range (like the glyph). Get creative with it.</p>
<p><strong>Access to secrets.</strong> Maybe there&#8217;s a secret room in Dalaran for people who&#8217;ve completed every heroic dungeon, a room where they sell discounted Emblem of Heroism items (like 10% discount). Maybe completing all the lore-related quests would grant you access to a library with all of the game&#8217;s books &#8211; nothing you can&#8217;t do anyway with legwork, but all in one place. Little secret locations /exclusive content that anyone can get to with a bit of work, but make you feel like the achievement was really worth the effort.</p>
<p>I&#8217;m sure that all the Blizzard folks can think of even more enjoyable rewards if they can get over the &#8220;achievement rewards should not affect gameplay&#8221; nonsense they seem to have in the rulebook. You can always disable the bonuses in arena if the character advancements are a threat to the (laughable) PVP balance.</p>
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		<item>
		<title>Don&#8217;t Have 24 Friends? Wait Half a Year</title>
		<link>http://www.wowisbroken.com/2009/06/dont-have-24-friends-wait-half-a-year/</link>
		<comments>http://www.wowisbroken.com/2009/06/dont-have-24-friends-wait-half-a-year/#comments</comments>
		<pubDate>Fri, 12 Jun 2009 16:00:05 +0000</pubDate>
		<dc:creator>Seditia</dc:creator>
				<category><![CDATA[Broken Bits]]></category>
		<category><![CDATA[boring]]></category>
		<category><![CDATA[loot]]></category>
		<category><![CDATA[raidsuck]]></category>

		<guid isPermaLink="false">http://www.wowisbroken.com/?p=16</guid>
		<description><![CDATA[Emblem loot is a nice way of guaranteeing players a payoff for their effort, should luck not run their way. Here&#8217;s how the system goes now: 25 Ulduar: Emblems of Conquest 10 Ulduar &#38; 25 Naxx: Emblems of Valor 10 Naxx &#38; Heroics: Emblems of Heroism What this implies: Next major raid content patch will [...]]]></description>
			<content:encoded><![CDATA[<p>Emblem loot is a nice way of guaranteeing players a payoff for their effort, should luck not run their way. Here&#8217;s how the system goes now:</p>
<p>25 Ulduar: Emblems of Conquest<br />
10 Ulduar &amp; 25 Naxx: Emblems of Valor<br />
10 Naxx &amp; Heroics: Emblems of Heroism</p>
<p>What this implies: Next major raid content patch will drop Conquests in the 10-man and something new in the 25&#8242;s. Don&#8217;t have enough people to run a 25? Your options are either a) abandon your friends in favor of an impersonal &#8220;pro&#8221; raiding guild, or b) wait half a year for the next raid patch so you can get your hands on that next set of emblems.</p>
<p>Adding insult to injury, you can convert emblems downward, (Conquest -&gt; Valor -&gt; Heroism) but not upward. Cutting off folks from these rewards ultimately just sours the game for them and shows preferential treatment toward raiding.</p>
<h3>A Solution: Make the Exchange Work Both Ways</h3>
<p>You can already convert Conquest to Valor and Valor to Heroism on a 1-to-1 basis. What could be the harm in allowing the reverse with a steeper price tag? Say, 5 to 1? Let&#8217;s examine the prices that&#8217;s result from this.</p>
<p><a title="T8.5 token at wowhead.com" href="http://www.wowhead.com/?item=45634" target="_blank">Breastplate of the Wayward Vanquisher</a> (T 8.5 chest)<br />
Cost: <strong>58</strong> Emblems of Conquest</p>
<p>For a <strong>5:1</strong> upward exchange rate, that&#8217;d be <strong>290 Emblems of Valor</strong>. That might even be <em>a bit too much</em>. Let&#8217;s make it <strong>3:1</strong>, or <strong>174 Emblems of Valor</strong>. Woould it be worth making a lot of 10-man raiders happy at the cost of a few 25-man raiders getting a little bit less exclusive content? It&#8217;s not like they&#8217;d be losing all the dropped content, and it&#8217;d even give &#8216;em a good reason to do that old content. 174 is pretty steep, but those that feel stunted by that 25-man barrier would probably be glad for the opportunity.</p>
<p>It&#8217;s easy to implement (2 item entries in a couple vendors &#8211; that&#8217;s like, what, 30 seconds of work?), and potentially makes a lot more people happy than it angers. It should result in more heroic runs, and more low-end raiding. That&#8217;s a good solution in my book.</p>
<p>I realize a lot of these solutions are obvious, probably even implemented elsewhere (as I&#8217;ve been informed), but it just baffles me that they aren&#8217;t implemented in an MMO with such vast resources as WoW&#8217;s.</p>
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		<title>Flight Time is HOW Long?</title>
		<link>http://www.wowisbroken.com/2009/06/flight-time-is-how-long/</link>
		<comments>http://www.wowisbroken.com/2009/06/flight-time-is-how-long/#comments</comments>
		<pubDate>Wed, 10 Jun 2009 16:00:03 +0000</pubDate>
		<dc:creator>Seditia</dc:creator>
				<category><![CDATA[Broken Bits]]></category>
		<category><![CDATA[boring]]></category>
		<category><![CDATA[transportation]]></category>

		<guid isPermaLink="false">http://www.wowisbroken.com/?p=13</guid>
		<description><![CDATA[Yes, rail flight was cool when I didn&#8217;t have every aspect of the terrain memorized. Nowadays it&#8217;s just a necessary and extraordinarily boring evil. Now it&#8217;s a puzzle of &#8220;What can I do for the (2/4/6/etc) minutes while my character is immobilized in transport?&#8221; Forcing people to do absolutely nothing for extended periods of time [...]]]></description>
			<content:encoded><![CDATA[<p>Yes, rail flight was cool when I didn&#8217;t have every aspect of the terrain memorized. Nowadays it&#8217;s just a necessary and extraordinarily boring evil. Now it&#8217;s a puzzle of &#8220;What can I do for the (2/4/6/etc) minutes while my character is immobilized in transport?&#8221;</p>
<p>Forcing people to do absolutely nothing for extended periods of time is an odd choice. I&#8217;m not saying it shouldn&#8217;t <strong>be</strong> a choice, but rather that it shouldn&#8217;t be the <strong>only</strong> choice. We all know how irritating it is when you have to take that flight from Winterspring to Silithus (or whatever the Northrend equivalent might be). &#8220;Gee, what shall I do while in flight? Perhaps discover usable cold fusion?&#8221;</p>
<p>Seriously. It&#8217;s boring. Offer some alternatives to just waiting it out.</p>
<h3>A Few Solutions: Free Hands, In-Flight Entertainment &amp; the Express Lane</h3>
<p><em>Solution one: </em>Allow crafting and such stationary things mid-flight.</p>
<p><em>Solution two:</em> Add an optional mini-game to the flight. Maybe if you help the (gryphon/wyvern/&#8230;copter?) catch some snacks mid-flight (&#8230;or motes?), it&#8217;ll refund some of your fare when you land. It might still be boring, but at least it adds some sort of control to the situation, even if it&#8217;s just to save a few silver. Maybe add an achievement for amount of gold saved / things snacked, which would yield the BOE recipe for&#8230;</p>
<p><em>Solution three:</em> A gnomish air-fueled wormhole generator (or, FlightZapper 9001). Equip this trinket before flight, and it starts casting when you take off, and after 10 seconds it creates a wormhole that teleports you to your destination, about 10 seconds before you land. Maybe even have a Stargate-esque animation between locations. For a mere 2,000 gold, your flights can go from 6 minutes to 20-30 seconds. Make it 3,000 gold for an heirloom version so the player can switch mains / use it on new characters.</p>
<p>Man, that third solution would be higher priority than dual spec, flying mounts, and northrend flying combined. It&#8217;d probably even save on bandwidth from the servers having to send the player every single item on the route&#8230;</p>
<p>The thing I hate about blogging about this stuff is that I end up craving the solutions I post. It&#8217;s kind of like discussing donuts, and thereafter having a deep and almost spiritual need for tasty donut goodness.</p>
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		<item>
		<title>Seriously? 35 Stacks of Five Eyeballs?</title>
		<link>http://www.wowisbroken.com/2009/06/seriously-35-stacks-of-five-eyeballs/</link>
		<comments>http://www.wowisbroken.com/2009/06/seriously-35-stacks-of-five-eyeballs/#comments</comments>
		<pubDate>Mon, 08 Jun 2009 16:00:50 +0000</pubDate>
		<dc:creator>Seditia</dc:creator>
				<category><![CDATA[Broken Bits]]></category>
		<category><![CDATA[not fun]]></category>

		<guid isPermaLink="false">http://www.wowisbroken.com/?p=10</guid>
		<description><![CDATA[Inventory management is something I could do with less of. I don&#8217;t always want to play Tetris with my bags, trying to be sure there&#8217;s somewhere for the next item to fall into. I&#8217;m pretty sure nobody in their right mind considers this fun. Sure, spatial management is a game in the clinical sense, but [...]]]></description>
			<content:encoded><![CDATA[<p>Inventory management is something I could do with less of. I don&#8217;t always want to play Tetris with my bags, trying to be sure there&#8217;s somewhere for the next item to fall into. I&#8217;m pretty sure nobody in their right mind considers this fun. Sure, spatial management is a game in the clinical sense, but it&#8217;s not fun, and not something the game needs to teach us unless we&#8217;re around 3 years old. In a game that encourages farming (Eternals, anyone? <em>Leather?</em> <em><strong>Ore?</strong></em>), why the hell does vendor trash only stack to 5/10/20? Is there really a benefit to not just stacking these indefinitely, or at least in considerably larger stacks? Is it a memory thing, where you only want to spare 4 bits for a stack of 10?</p>
<p>If a creature drops 3 kinds of trash loot, I should have 3 stacks of trash loot after an hour of farming. I should <strong>not</strong> have <em>35</em> stacks and an unwanted trip to go vendor it all, just so I can go fill my packs with vendor trash <em>again</em> to get a few more items.</p>
<p>Warlocks know this pain all to well, in a much more acute form: <strong>Soul shards</strong>. They already have a unique tag, limiting the number you can have at once, yet they still don&#8217;t stack. Hunters can stack arrows up to 1000, but soul shards? One to a slot. I could understand this if the shards had some unique properties: &#8220;Contains Soul of PVPBob, a Warrior&#8221; would be pretty cool, particularly if you could use that to influence the spells that consume the shard.</p>
<p>No such luck. Your pack is full of a bunch of little pink crystals, each one the same as the last.</p>
<h3>A Solution: New Stacking Rules</h3>
<p>If it stacks, it should really stack. None of this 5/10/20 junk. Set a standard stack maximum of 250, and let the Unique tag take care of any special cases. This should free up your pack for loot you actually want, like magic items.</p>
<p><em>&#8220;But, Seditia,&#8221;</em> you say, <em>&#8220;Wouldn&#8217;t people <strong>stop buying larger bags</strong>?&#8221;</em></p>
<p><strong>Probably not. </strong>With dual spec added, some folks need to carry 2, maybe even 3 armor sets. Then there&#8217;s quest items, a few hundred kinds of crafting ingredients, and flavor items. I don&#8217;t know about you, but my priest doesn&#8217;t go anywhere without her <a title="Search &quot;Bloodsail&quot; at Wowhead.com" href="http://www.wowhead.com/?search=Bloodsail" target="_blank">Bloodsail Pirate outfit</a> (complete with <a title="Lapidis Tankard of Tidesippe" href="http://www.wowhead.com/?item=4696" target="_blank">dual</a> <a title="Hurley's Tankard" href="http://www.wowhead.com/?item=18044" target="_blank">tankards</a>, and <a title="Mmmm red is the new white" href="http://www.wowhead.com/?item=5202" target="_blank">Corsair&#8217;s Overshirt</a> &#8217;cause red is superior to white).</p>
<p>Freeing up inventory slots means freeing up space so the player can <strong>have more fun</strong> with it.</p>
<p>Because, as much as it wants to be, inventory management will never be Tetris.</p>
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		<item>
		<title>The Clown Suit Predicament</title>
		<link>http://www.wowisbroken.com/2009/06/the-clown-suit-predicament/</link>
		<comments>http://www.wowisbroken.com/2009/06/the-clown-suit-predicament/#comments</comments>
		<pubDate>Fri, 05 Jun 2009 20:49:10 +0000</pubDate>
		<dc:creator>Seditia</dc:creator>
				<category><![CDATA[Broken Bits]]></category>
		<category><![CDATA[aesthetic]]></category>
		<category><![CDATA[armor]]></category>
		<category><![CDATA[ugly]]></category>

		<guid isPermaLink="false">http://www.wowisbroken.com/?p=6</guid>
		<description><![CDATA[There is a lot of really awesome armor in World of Warcraft. There&#8217;s also a lot of really ugly armor. In the endgame, you can really only pick stuff that advances your character, which often necessitates a very ugly character. You want to wear that platemail bikini? Too bad, you&#8217;re wearing the funny pants with [...]]]></description>
			<content:encoded><![CDATA[<p>There is a lot of really awesome armor in World of Warcraft. There&#8217;s also a lot of <strong>really ugly</strong> armor. In the endgame, you can really only pick stuff that advances your character, which often necessitates a very ugly character. You want to wear that platemail bikini? Too bad, you&#8217;re wearing the funny pants with the screaming faces on &#8216;em. Armor doesn&#8217;t match? Not a lot you can do.</p>
<p>Then there&#8217;s pieces you just wish were something—<strong>ANYTHING</strong>—else. As I primarily play a rogue, the most relevant example is the <a title="Valorous Terrorblade Helmet at wowhead.com" href="http://www.wowhead.com/?item=45398">Terrorblade Helmet</a>. I saw this item and was immediately baffled, and shortly thereafter progressed to horrified. The same butt-ugly model is used for the lore-related <a title="Garona's Guise at wowhead.com" href="http://www.wowhead.com/?item=45523">Garona&#8217;s Guise</a>, which just makes my inner rogue weep. <a href="http://www.wowhead.com/?item=44306#screenshots:id=108665" target="_blank">Other</a> <a title="OH GOD THE HAIR" href="http://www.wowhead.com/?item=13383#screenshots" target="_blank">examples</a> <a href="http://www.peterdorsi.com/wp-content/uploads/2006/05/paladin.jpg" target="_blank">are</a> <a title="Devilsaur!" href="http://common.allakhazam.com/images/4/8/4879a3c480a035a5f0ad00420cd75c5b.png" target="_blank">very</a> <a href="http://www.wowhead.com/?item=46175#screenshots:id=127897" target="_blank">easy</a> <a href="http://www.wowhead.com/?item=40461#screenshots:id=131776" target="_blank">to</a> <a href="http://www.wowhead.com/?item=31037#screenshots:id=30073" target="_blank">find</a>.</p>
<p>C&#8217;mon guys, I know you&#8217;re aware of the &#8220;don&#8217;t show helmet&#8221; option, but why on earth would you make it mandatory?</p>
<p>To be fair, taste obviously varies from person to person. There are most likely people out there that actually want to wear a screaming bald zombie head as a helmet. For those that don&#8217;t, they&#8217;re screwed.</p>
<h3>A Solution: the Illusionist NPC</h3>
<p>Here&#8217;s a solution: Create an NPC or skill that will bring up an interface with 2 slots: the Target item, and the Source item. Pay a hefty sum (say, 500 gold) to copy the model and skin of the source item to the target item. Reverting to the original look is free.</p>
<p>All of the sudden you&#8217;ve got a very attractive gold sink, and players can look however they want. I can stop wearing this <a href="http://www.wowhead.com/?item=44409#screenshots:id=105971" target="_blank">flaming piece of junk</a> in favor of, say, <a href="http://www.wowhead.com/?item=22005#screenshots:id=64464" target="_blank">something a little more fashionable</a> &#8211; assuming I have the original item to throw in the Source slot.</p>
<p>I&#8217;d be first in line to cough up a few grand to make my outfit look the way I want it to.</p>
<p>And <a title="BigBlueDress" href="http://www.youtube.com/watch?v=vqO7zEWu0W0" target="_blank">this guy wouldn&#8217;t have to wear a dress</a>.</p>
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