Broken?
There’s a lot of stuff wrong with World of Warcraft. Don’t get me wrong, they’re trying their best, but with such a huge game, there are bound to be a lot of design flaws. That’s where this site comes in. I try to expose those flaws, and offer constructive solutions. I also try not to be an asshole about it, but sometimes you can’t have everything.
What makes me qualified to say all this stuff? Absolutely nothing. I just know what features rub me the wrong way, and I like to think I can offer solutions that’d work for everyone. Ok, ALMOST everyone. Well, maybe a good bit of everyone.
If you’ve got something you think is broken, post it in the comments of the most recent post, and I’ll see about writing it up.
#1 by Calise on June 15, 2009 - 6:11 pm
Here are some other things that suck, at least to me:
Daily quests
Gear-only character advancement
Static PVP maps
Boring, static loot
Reward emphasis on small-scale PVP (arena)
General lack of character customization
Draenei female two-hander aesthetics
Draenei female small mount aesthetics
Ugly WotLK gear
Slow-paced, somewhat contrived combat
That’s all I have for now. More to come…
#2 by Leucifer on June 20, 2011 - 5:27 pm
The main thing that is broken is the exponential stat inflation. Going from max health of 5000-6000 at lvl 60 (5 k over 60 levels), to 15k at lvl 70 (10k gain over 10 levels), to 40-50k at 80 (a 30k gain over 10 levels), and now 140+ at 85 (a 100k gain over 5!)? Why didn’t it increase linearly? It would have made new raid content easier to develop and kept old content somewhat relevant!